Beat Those Bosses

So, you're going along, grabbing NetMonsters, and out of the blue, "Special NetMonster Alert!". A level 365 Thunder Rockman. "What? Level 356? How am I supposed to beat that! My champ is only in level 56!" Well, there are ways to beat those bosses.

Well, first off, there's the direct method. You either get your good champion, or your really good data node assimilated monster, that can take off at least 100 HP in one hit, you go in, and clean him out. During this period, really take advantage of your sleep and poison moves. They really come in handy. Also, try to use the right attibute of NetMonster. Your water mage could be in level 423, but still couldn't stand up to a few plasma punches. This note work for you? Then maybe try one of the other two.

Secondly, you can try to use crystals, to boost your champions stats. For example, if you're fighting with your 423 water mage against Flint, and you have an electric stat of almost 100, Flint's electric attacks won't do much damage.

Finally, there's my favorite strategy. Set your timer down to 30 seconds. Then, send in a NetMonster with a healing move. Attack first, then keep on healing. When the time runs out, and you have more HP then him, you should win. Also, you can play around with the timer, so that you get three turns, and they only get two. That way, you get to attack first, and last. Anywhere between 30 and 35 should do it. This strategy works great with my champion light mage, who's three main moves are Doom Blast, Blizzard, and Psychic Healing.